Skip to content
Back to Blog
BlogStory4 min read

The Graffiti Girl

We messed up. Then we made it right.

The Graffiti Girl — photographed at Antihero Studios, Barcelona

It started with a mistake. The Antihero Studios team was promoting an early MISFITZ playtest at our studio in Barcelona's Poblenou neighborhood, and the whole crew went out plastering posters across the city. We were excited, moving fast, covering every surface we could find. In the rush, we pasted over graffiti.

When we posted the video, the street art community came for us. Hard. And they were right. We had disrespected something that matters. Graffiti in Barcelona isn't decoration. It's identity. It's someone's voice on a wall. And we covered it with a poster for our game.

So we went looking. Not to apologize from behind a screen, but to find the actual artist whose work we covered. It took days. We asked around. Talked to people in the scene. Eventually, we found her.

We invited her to the studio. No agenda, no pitch. Just an apology. And then a question: would she come do a live graffiti piece at our next playtest event? She said yes.

We planned everything together. Went out to buy the paint cans she needed. She came to our Live Playtest and painted a MISFITZ graffiti piece live, in front of everyone, while players were testing the game around her.

We 3D-scanned the piece and put it in the game. It's in the MISFITZ main lobby right now, alongside the neon-lit streets of Zero's world. Every player who loads in walks past her art.

MISFITZ graffiti piece — painted live at the Antihero Studios playtest event in Barcelona

The graffiti piece, painted live at our playtest event. Now 3D-scanned and in the MISFITZ lobby.

A True MISFITZ: Antihero Studios Meets Barcelona Street Art

Getting to know her story made it clear she was a MISFITZ before we ever met her.

She grew up in a small, colorful town in Chile. Life and color everywhere. Murals on every wall. Streets that felt alive. When she moved to Barcelona, she found the city suffocating. Grey concrete. Corporate towers blocking the sky. Everything clean, controlled, sterile.

So she decided to fight back. She started painting. Spraying color back onto the walls. Not for fame, not for Instagram, not for money. Just because the city needed it. Because someone had to push back against the greyness.

Pullquote

A real outsider reclaiming culture from a system that wants everything clean and controlled. That's a MISFITZ.

After the event, Antihero Studios organized a photoshoot with her. CEO Brice Laville Saint-Martin, who spent six years as Art Director on Clash Royale at Supercell before founding the studio, saw in her the same creative defiance that defines MISFITZ. Not as a marketing exercise, but because her energy, her story, and her attitude embodied everything we believe in. The photos from that shoot became some of our most important brand images.

Sometimes the best things come from the worst mistakes. We covered her art. She became part of ours.

MISFITZ

Her Art Is in the Game

MISFITZ is in playtest. See the graffiti piece in the lobby yourself.

Usamos cookies para analíticas y mejorar tu experiencia. Sin rastreo sin tu permiso. Saber más